Archive for January, 2007

Welcome to Kuma Pageworks
Wednesday, January 31st, 2007

I’ve simplified and streamlined the site to present just the games and other game-like stuff that we’ve created here. We currently have three categories of documents for download: Game design whitepapers and fishwrappers, like AGE Model of Game Play and Design. Storylike (i.e. roleplaying) games, like the nearly-award-winning Time Traitor. Flat (i.e. board and card) [...]

Mixotronic User’s Guide
Tuesday, January 30th, 2007

Not just a guide to using the Mixotronic (which can be summed up in one sentence: Go to mixotronic.elseworld.org. Hit F5 a lot.), but a set of jumper cables for your creativity. Loaded with examples, the Mixotronic User’s Guide offers practical tips on conceptual design and practical application of weird ideas. Download the Mixotronic User’s [...]

AGE Model of Game Design & Play
Tuesday, January 30th, 2007

Current Version: 1.1.b. The AGE Model is an ecological approach to games, gaming and roleplaying. Instead of divining the internal motives of the players or the group, it focuses instead on the shared environments of the players – physical, mental and social. It then describes relationships between the players, the players and the environments, and [...]

Time Traitor
Monday, January 29th, 2007

You are time travelers, bound together by the Laws of Time and awesome technological might, tasked with the protection of the timestream from those who would wish to destroy humanity. There’s only one problem: one of you is a dirty, rotten traitor. In Time Traitor, 3rd place finalist for the annual Game Chef competition in [...]